Blacksmith

Important note: You need to have the blacksmith profession to do anything in this guide. You can select a profession by using the /mp command.

XP Gain

There are a couple of ways to gain XP for the blacksmith profession:

  1. Smelting ores, specifically picking up smelted ingots from a furnace
  2. Hammering bloom, after picking it up from a bloomery
  3. Hammering items crafted from hot cast iron and hot steel (shown below)

Creating weapons/armor

Requirements

  • 1 x Anvil (for hammering)
  • 1 x Cauldron (for quenching)
  • 1 x Smithing Table (for assembling weapons)
  • 1 x Hammer
  • Raw Iron
  • Coal

Bloomery

Bloomery-specific requirements

  • 2 x Hard Clay (for bloomery)
  • 1 x Bellows
  • 1 x Tongs

Guide

  • Craft and place a bloomery (place two hard clay blocks on top of each other and right click with a hammer).
  • Take raw iron (only raw iron works, not ingots) and put it in the bloomery with coal or charcoal.
  • Once hot, take it out by right clicking with the tongs item.
  • Place the bloom on an anvil and start hitting it with a hammer item.
  • Enable fire in your plot /plot toggle fire on
  • Make a fire with a flint and steel, and throw the new hot ingots in the fire.
  • Pick up the ingots with the tongs by right clicking, then with the tongs that have the steel/iron right click the anvil with the tongs.
  • In the GUI, select what item to craft.
  • Take a hammer and hit it in the circled points on the anvil (play osu).
  • Take out the crafted item with the tongs, and put it in a cauldron of water.
  • Assemble in smithing table. Smithing table recipes can be found in /recipes

Highest grade you can get is 4 stars highest quality you can get is Excellent

Video guide:

Bloomery Temperatures

To change the chance of gaining either steel, slag, or cast iron, you need to set the temperature of your bloomery to one that maximises either slag, cast iron or steel gain. The graph below shows the temperature to chance ratio, directly correlated to the temperature displayed above the bloomery when using the bellows.

  • X axis: temperature set on bloomery
  • Y axis: chance to gain item

bloomery temperatures

Steel Wire Video

Smithing Table Bonus/Debuff (Number after the +/-)

  • quality is between 0 and 1 — how well you did the hammer minigame

    • quality > 0.95 → excellent
    • quality > 0.85 → good
    • quality > 0.7 → fine
    • quality > 0.5 → poor
    • otherwise → terrible
  • grade is an integer between 0 and 3, based on difficulty
    (highest difficulty = grade 3 / 4 stars, lowest = grade 0 / 1 star)

  • The multiplier is calculated as:

$$ \text{multiplier} = \text{quality} \times (1 + \text{grade} \times 0.1) $$

  • a perfect hammer minigame (quality = 1) on highest difficulty (grade = 3) gives:

$$ 1 \times (1 + 3 \times 0.1) = 1 \times 1.3 = 1.3 $$

  • the number shown after the + is the bonus damage:

$$ \text{bonus} = (\text{baseDamage} \times \text{multiplier}) - \text{baseDamage} $$

or equivalently:

$$ \text{bonus} = \text{baseDamage} \times (\text{multiplier} - 1) $$

so with a perfect 1.3× multiplier you get +30% of base damage

for armor it takes the average of this calculation for each of the armor plates used to craft the armor

Reworking

If you got a bad minigame result, you can throw the weapon head/blade or armor plate back into a fire (like an ingot) pick it up in your tongs, place it back on an anvil to reattempt the minigame first time for -75% XP, and second time for -100% XP

Quenching

You can quench any "hot" item you have in Tongs, i.e. ingots, weapon heads, etc.

Weapon/Armor Upgrading

  • Make sure you have the skill for what you're trying to quench
  • Fill a cauldron with water
  • Right click cauldron with the weapon/armor you want to quench (you can do this more than once)

FAQ

How do I remove steel/cast iron from tongs?

Quench it, and when you want to use it again, reheat it with fire