Raids

Raids are a quick, for fun PvP mini-event that lets one party attack a town for a wager It's like a a 20-minute deathmatch (land) or ship battle (naval)

How to Start a Raid

  1. You must be in a party (/party invite <name> to form one)
  2. The party leader uses:
    /raid <town name> <wager>
    Example: /raid Rome 25000
  3. You cannot be within the claim of the town you are trying to raid

Requirements & Limits

  • At least 5 residents of defending town’s residents must be online
  • The wager cannot exceed 10 % of the defending town’s current balance
  • A town can only be raided once every 24 hours
  • Only one raid can be active on a town at a time

Land Raid (default)

  • A beacon spawns 1 chunk outside of the wilderness surrounding the defending town in a random direction
  • A glowing beacon (red for attackers, green for defenders) appears above the banner so everyone can find it instantly
  • Attackers and Defenders get glowing (see through wall) potion effect applied for the duration of the raid
  • Kills only count if both players are within the kill radius of the banner (default 16 blocks)
  • Most player kills after 10 minutes wins
  • If a defender logs off in the middle of a raid the attackers get a point as if they killed that person, if an attack logs off in the middle of a raid the defenders get a point as if they killed that person
  • If the defending town owns or borders ocean chunks then the raid becomes naval.
  • No beacon, no kill counter
  • Damage dealt to ships is tracked instead
  • Attackers win if they deal at least 1 more damage to defending ships than the defenders do to attacking ships
  • If the defending town has no ships within their town claim when the raid starts then attackers instantly win

Visuals & Feedback

  • All participants (attackers + defenders) glow during the entire raid.
  • Fireworks explode at the banner on every kill (red = attacker kill, green = defender kill).
  • Every minute every participant receives a private message:
    RAID AttackTown vs DefenseTown | Time left: 1m 42s | Attacker Kills: 5 | Defender Kills: 3
    (or damage dealt numbers for naval raids)

Winning & Rewards

  • Winner’s town receives the full wager.
  • Loser’s town loses the wager.
  • The final result is announced globally:
    AttackTown won the raid and received $50,000!

Restarts

  • Raids don't persist across restarts. If the server restarts in the middle of a raid the wager is refunded and the raided town doesn't get a cooldown applied (admins can also do this by command)

Summary Table

FeatureLand RaidNaval Raid
TriggerDefaultTown borders ocean
ObjectiveMost player killsDeal more ship damage
Banner & BeaconYes (with fake beacon)No
Kill radius16N/A
Win conditionHigher kill countDamage dealt difference
Instant winNo ships in defender claim