Raids
Raids are a quick, for fun PvP mini-event that lets one party attack a town for a wager It's like a a 20-minute deathmatch (land) or ship battle (naval)
How to Start a Raid
- You must be in a party (
/party invite <name>to form one) - The party leader uses:
/raid <town name> <wager>
Example:/raid Rome 25000 - You cannot be within the claim of the town you are trying to raid
Requirements & Limits
- At least 5 residents of defending town’s residents must be online
- The wager cannot exceed 10 % of the defending town’s current balance
- A town can only be raided once every 24 hours
- Only one raid can be active on a town at a time
Land Raid (default)
- A beacon spawns 1 chunk outside of the wilderness surrounding the defending town in a random direction
- A glowing beacon (red for attackers, green for defenders) appears above the banner so everyone can find it instantly
- Attackers and Defenders get glowing (see through wall) potion effect applied for the duration of the raid
- Kills only count if both players are within the kill radius of the banner (default 16 blocks)
- Most player kills after 10 minutes wins
- If a defender logs off in the middle of a raid the attackers get a point as if they killed that person, if an attack logs off in the middle of a raid the defenders get a point as if they killed that person
Naval Raid (automatic)
- If the defending town owns or borders ocean chunks then the raid becomes naval.
- No beacon, no kill counter
- Damage dealt to ships is tracked instead
- Attackers win if they deal at least 1 more damage to defending ships than the defenders do to attacking ships
- If the defending town has no ships within their town claim when the raid starts then attackers instantly win
Visuals & Feedback
- All participants (attackers + defenders) glow during the entire raid.
- Fireworks explode at the banner on every kill (red = attacker kill, green = defender kill).
- Every minute every participant receives a private message:
RAID AttackTown vs DefenseTown | Time left: 1m 42s | Attacker Kills: 5 | Defender Kills: 3
(or damage dealt numbers for naval raids)
Winning & Rewards
- Winner’s town receives the full wager.
- Loser’s town loses the wager.
- The final result is announced globally:
AttackTown won the raid and received $50,000!
Restarts
- Raids don't persist across restarts. If the server restarts in the middle of a raid the wager is refunded and the raided town doesn't get a cooldown applied (admins can also do this by command)
Summary Table
| Feature | Land Raid | Naval Raid |
|---|---|---|
| Trigger | Default | Town borders ocean |
| Objective | Most player kills | Deal more ship damage |
| Banner & Beacon | Yes (with fake beacon) | No |
| Kill radius | 16 | N/A |
| Win condition | Higher kill count | Damage dealt difference |
| Instant win | — | No ships in defender claim |