Towny Guide
Read/Watch These (official & helpful resources):
You get 12 chunks per player in your town + extra bonus chunks from your nation (scales with nation size/level).
Towny Prices & Costs
- Town Creation Cost — 1000 Ducats (
/t new) - Nation Creation Cost — 5000 Ducats (
/n new) - Town Daily Upkeep — 2 Ducats × (total chunks claimed in town)
(Minimum 100 Ducats — paid from town bank) - Nation Daily Upkeep — 250 Ducats × (number of towns in the nation)
(Paid from nation capital's town bank) - Max Daily Conquered Tax — 500 Ducats (
/n set conqueredtax {1-500}— for nations taxing conquered towns)
Taxes & upkeep are collected daily at 12:00 UTC.
Check current server time & next new day with /towny time.
Towny Distances & Nation Joining
To create a town it must be at least 1120 blocks* (~70 chunks) from an existing towns homeblock.
To join a nation, your town's homeblock must be within roughly 6000 blocks (~375 chunks) of at least one existing town in that nation (not just the capital).
This uses "chaining": a new town can join if it's close to any member town, allowing nations to spread out gradually as long as towns stay connected in range. Very spread-out nations are possible if players keep adding edge towns.
(Exact limit: 375 townblocks from nearest nation town homeblock.)
Taxes Explained
Taxes are optional but common for towns/nations to generate income for upkeep, claiming, or wars.
Resident -> Town Taxes (set by mayor with /town set taxes)
- Flat tax — Fixed amount per resident per day (default for new towns: 10 Ducats).
- Shop plots — Extra tax for residents owning shop plots (default: 15 Ducats).
- Embassy plots — Extra tax for embassy plots (default: 20 Ducats).
- Plot tax — Daily charge per claimed plot (default: 5 Ducats — can be overridden per plot type or exempted with
/plot toggle taxed).
Mayors can switch to percentage tax (/town toggle taxpercent) — takes % of resident's balance instead of flat amount (server caps at 75%).
If a resident can't pay town/plot tax → they get kicked from the town (or lose the plot).
Mayors do not automatically pay town tax from their personal balance (they can withdraw from town bank anyway).
Town -> Nation Taxes (set by king with /nation set taxes)
Towns pay nation tax daily (flat or % — nation cap 100%).
If a town can't pay → it gets kicked from the nation.
Nation capitals do not auto-pay nation tax from personal balance.
Other Tax Rules
- Max flat town tax — Capped server-wide (currently no hard cap enforced beyond economy plugin limits).
- Max % town tax — 75% of resident balance.
- Max % nation tax — 100% of town balance.
- Negative taxes are possible (town/nation pays residents/towns instead) if enabled.
If a town or nation can't pay upkeep after taxes → it risks deletion (town becomes "ruined" first in some setups, then fully deleted if not reclaimed).
Use /res taxes to see what you personally owe each day.
Use /town finances or /nation finances to check town/nation balances & tax settings.
Jail
Max bail is $5000, default bail is $1000 ($2000 if the prisoner is a mayor, $4000 if the prisoner is a king) you can /t spawn after paying bail with /resident jail paybail but you should be teleported
Joining & Leaving
When you join a town a 24 hours cooldown starts where you cannot join other towns. If you have stayed more than 24 hours in a town, you will be able to join any other town without waiting.
ChatPDF
This is a very helpful ChatPDF document — ask it Towny questions like you're chatting with someone before pinging staff!