Siege Camps

Siege camps replace general spawning for attackers during a siege and provide a temporary base for the attacking nation.

  • Setup: On Fridays, when wars are declared, attackers may set up a siege camp outside the defending town by placing a bed in the desired chunk. The siege camp is a temporary one-chunk claim granted to the attacking nation for up to 48 hours (until the end of the weekend). If not captured, the claim is removed after this time.
  • Location: The siege camp must be placed at least 2 chunks away from the defending town’s borders but no farther than 16 chunks.
  • Features: The siege camp includes a banner with a fake beacon visible to players in the siege zone. Particles display a 4-block radius around the banner to indicate the capture area. Allies and members of the attacking nation can access the siege camp and teleport to it using a command, with a 10-second cooldown between teleports.
  • Respawn: On death, attackers respawn at the nearest permitted siege camp. If the player’s town is closer than the siege camp, they will respawn at their town instead. Only happens during active battle session
  • Capture: The defending town can capture the siege camp by standing within a 4-block radius of the banner on the same y-level for 60 seconds. If the banner is captured, the siege camp is removed, and attackers can no longer reclaim it for that siege. Only possible during active battle session.
  • Post-Siege: If the attacking nation captures the defending town, the siege camp remains until its 48-hour timer expires, and defenders can no longer capture it. This allows attackers to travel to the captured town for roleplay purposes.